What Neopets, a body collapse, and a Market Discovery call helped me express about neurodivergent business design ~ and why play, spoon theory, and building around your actual nervous system aren't workarounds. They're the architecture.
She said it in the middle of a Market Discovery call.
You like playing, Anyā. And I think that's what people come to you for.
I sat with it for a moment. The feeling wasn't pride. It wasn't validation exactly either. It was closer to relief ~ the specific relief of being seen in something you've been doing deliberately, quietly, without a mirror. Yes. I know. I've been building it this way on purpose. I just didn't know anyone could see it from the outside.
She kept sharing. She told me what she saw ~ the experimentation, the detachment from outcome, the way I moved through the work like someone genuinely curious rather than someone performing in order to be rewarded. She said something I've held onto since: you are a place where new learning is happening. That's how I would give you back your work.
And then, somewhere near the end of the call, she said she couldn't do it herself. That play had been educated and socialized out of her. That she had very little background in it.
So I turned the question around.
If you don't see yourself as someone who can play this way, what do you see yourself as?
Her answer was about permission. About how joy ~ real, untethered, generative joy ~ had been schooled out of most of us. How it takes something to let it back in.
I've been thinking about that exchange ever since.
The truth is: I don't play because it's my personality. I play because I had to. I live in a body that requires a different architecture entirely ~ and play, it turns out, is load-bearing.
In architecture, a load-bearing wall is the one you cannot remove without the whole structure coming down. It is the wall doing the invisible work of holding everything else up. When I say play is load-bearing in my working life, I mean this quite literally: it takes the weight. The weight of needing to show up consistently, the weight of the discipline required to make something over time, the weight of sitting with uncertainty and not knowing ~ all of that gets absorbed into the joy of the thing itself, the way a wall absorbs the pressure of a ceiling and makes it look/feel effortless. The cost of the work is subsumed by the reward of making it. What would otherwise deplete becomes, instead, the thing that replenishes you.

Building this way costs something upfront. It requires real design. But once it holds ~ it holds.
Neopets taught me something that school did not
I was in second or third grade when I started playing on Neopets.
I didn't know I was learning anything. I thought I was just playing an online game.
I played it on and off for years ~ into my twenties, if I'm honest. I still have the account. What I didn't understand at the time was that the game was a complete simulation of how the world works: a stock market that mirrored real market mechanics, a banking system where your interest accrued over time, a scarcity economy where limited edition or discontinued items grew in value, daily earners who could sustain themselves on consistent small returns but never accumulate the rare items that gave you real standing ~ and a social architecture where your account's history, your item collection, your pets' customization told people immediately who you were and what you'd built.
You could architect yourself. Socially. Financially. Reputationally. Inside a game economy with real internal logic.
Guilds ~ the community groups you joined based on interest, personality, whatever drew people together ~ each had a visual identity, a designed front face: a graphic layout that functioned like a homepage, something between a banner and a portal, that signalled immediately what kind of world this was and whether you belonged in it. To hold a role in a guild, to be recognized, to be seen the way you wanted to be seen, you needed to be able to make that world look the way it felt. So I taught myself HTML and CSS. I learned Photoshop and Illustrator. Nobody assigned it. There was no grade attached, no curriculum that suggested this was the next logical step. I wanted to exist in that world in a particular way, and I had to build the toolset to get there ~ so I did.
And then I started making things for other people.
I ran boards on the community forums. I took commissions and requests ~ guild layouts, shop graphics, user profiles. I built a portfolio. I made free pieces that lived in the world and linked back to me, so that people would find me, see the work, and write: hey, I saw your thing. Do you have an open slot?
This was before I turned 18. I was earning income ~ in Neopets currency, but still. I was learning how to price, how to deliver, how to build a reputation through the quality of the work and the generosity of a few free pieces that acted as visible proof.
I didn't know I was learning to freelance.
I didn't know I was learning to be self-employed.
I didn't know I was learning what a creative practice actually looks like from the inside.
I just thought I was playing.

The other thing happening at the time: I was on a science scholarship in Singapore, moved from India at fifteen, surrounded by some of the most academically gifted young minds I'd ever encountered. They were performing brilliantly in the system ~ the tests, the metrics, the structure the school was built around. I was struggling. Curious, yes. Capable, yes. And yet I had to put in ten, twenty, thirty times the visible effort to produce the same outputs. What came to them with apparent ease cost me enormously. I was watching the gap between how I actually worked and how I was expected to work, and the gap was immense.
But I already knew what I was actually good at.
So instead of doubling down on their game, I doubled down on mine.
I made Neopets graphics instead of studying for A-levels. I built my first design portfolio ~ with game layouts in it, real work I'd made for real people inside a virtual world ~ printed it out on glossy paper, and walked it into a design school admissions office for the dean to evaluate.
That got me in.
I didn't understand at the time what that meant. That I was someone who learned by inhabiting a world rather than being taught about it. That my intelligence didn't perform well under the conditions the education system was built to measure. That I had already found, through play, the only architecture that actually let me build something real.
It would take another decade and a half, my body's collapse, and a quiet rebellion to understand why.
The year the blueprint stopped working
2020 was when the height of it happened ~ the mysterious pain, the fatigue, eventually the bed.
A year in bed. Slowly, haltingly, navigating a medical system that took its time naming what was happening ~ endometriosis, adenomyosis. A body that had been communicating for years and had finally stopped asking politely. My business back then quietly unravelled: the income stopped coming in, the bills kept accumulating, and the precarity of it all sat on my chest with a weight I hadn't anticipated.
But the thing I wasn't prepared for ~ the thing that turned out to be harder than the financial fear ~ was the question underneath it all.
Who am I if I'm not producing?
Rest was a monster. I mean, I genuinely did not know how to do it. Being in bed, not moving, not working, not making, not earning felt like an identity crisis dressed up as an illness. The guilt of it. The sense of wrongness. The voice that said: you're not allowed to just be here. You have to be doing something. You have to be becoming something.
I thought: when I'm better, I'll go back to doing the things.
But each time I tried, my body said no ~ with pain, with a flare up, with a mental health episode, with bone deep fatigue that arrived faster each time. It was like being in a maze where every door I thought I recognized turned out to be a wall, sealed off, and the map I'd been using had been drawn for someone else's body entirely. I kept trying different angles, different combinations, different versions of the old approach ~ and the walls just kept appearing, closer each time, leaving less room to manoeuvre.
The grief, when it finally came, was for the versions of myself I was releasing.
The high-achieving entrepreneur chasing after things.The artist with deep visions & ambitions. The employee who could sustain a full-time role. The body that could follow other people's rhythms without consequence. One by one, those possibilities quietened and closed off, the way options do when you've tried them enough times to know the answer.
For a while, I stopped letting myself want anything. I told myself: you're not meant for this world. You don't get to have ambitions if you live in a body like this.

The part of me that felt defeated wallowed in that sorrow for a while ~ and it had every right to. But eventually the part of me that was fuming at the systemic injustice of it all refused to accept that answer or settle for it. That part rolled their sleeves up.
Why can't I have it? Why must I not have it? Is this about me, or is this about systems that were never designed to hold someone like me?
That refusal was the beginning of a quiet rebellion that said: I'm not done. I just need to find a door this body can actually walk through.
And then very slowly, piece by piece, experiment by experiment ~ I started looking for one. (I've written about this arc in more detail in Finding My Rhythm ~ the longer origin story, if you want the fuller picture.)
What it feels like when power crushes you
I am autistic. I have ADHD, a PDA profile, and complex trauma. I navigate endometriosis and adenomyosis and a hypermobile body. I have spent my life in systems that were not designed for how I move through the world.
PDA ~ Pathological Demand Avoidance, though many of us prefer Pervasive Drive for Autonomy ~ is a profile where the nervous system experiences demands, even well-intentioned ones, as a threat. The autonomy isn't a preference. It's a physiological requirement. And power dynamics, in work contexts, register in my body before they register in my thinking.

The way I've tried to describe it: imagine being squashed beneath a giant's foot, your breath going shallow, your sense of self squashed like a pesky little bug. That's what certain work structures do. And what I want ~ what I've always wanted ~ is something entirely different from the opposite of that. I don't want to be on top. I don't want to be the giant foot squashing others. I want something more like what happens when I lie on my back and look up at clouds.
A cloud gives you the sky without asking for anything in return. It drifts, you watch, neither of you is directing the other. What I want in work is that quality ~ two presences orbiting in each other's awareness, each following their own path, neither pulling the other off course. Gravitational, maybe, but not consuming. Held in the same field without one of us disappearing into the other's story.
I tried to engineer around the power problem for years before I understood it as information. I negotiated contracts in 3-month windows, then 6-month, to preserve the felt sense of 'I chose this, I am still choosing this'. I tried to enter every engagement as a peer. And sometimes it worked, for a while ~ the posture held, the relationship stayed lateral, there was enough mutual respect to make the container feel real. But the longer the engagement, and the more structural the dependency, the more the weight shifted. Employment ~ real, extended employment ~ is a container that slowly empties of your own presence the longer you're in it. Your title, your judgment, your labor start to belong to someone else's story, and the grief and anger of that arrive together, in the body, before you have words for them.
What I learned, eventually, is that I can't pretend the power dynamic isn't there. My nervous system reads it immediately and responds accordingly. A good client makes me feel like we're building something together ~ curious, honest, both willing to be uncertain. The work feels alive. A poor client relates to me through the fact of payment, as though the money purchased not just the deliverable but the right to direct, to override, to own. The hierarchy is the relationship, and something in me closes off in response.
I no longer take on clients who make me feel like the second one.
The cost of the wrong structure is too high, and my body has always told me the truth about it ~ I just spent years thinking the truth was the problem, rather than the information I needed to design from.
The architecture that holds steady instead
Before I describe what I've been building, I want to name the problem it was built to solve ~ because without that, the design choices look arbitrary.
In the disability and chronic illness world, there is a framework many of us use called spoon theory ~ the idea that each person begins each day with a limited number of units of energy, and every task costs some of them. (I've written about how I use it in my own business in Spoon Theory in Business, if you want the practical side of this.) The "number" is different for different people. For those of us with complex bodies and nervous systems, the number of spoons we have to use daily is often lower than the world expects, and the costs are often higher.
What this means in practice is that how the work feels is not separable from whether the work is sustainable. A business model that asks more than my body can replenish ~ through stress, through coercion, through forcing output under conditions that cost me ten times what they cost someone else ~ will always eventually fail, regardless of how hard I try to make it work. I learned this the expensive way.
So the question I've been designing toward, slowly and without always having a name for it, is this: what would it look like to build something where the energy the work costs is met by the energy the work generates?
The answer, I've found, lives in play.
When the work itself is the reward ~ when the making is genuinely engaging, when the curiosity is real, when the world I'm building actually interests me ~ the dopamine arrives from the work rather than being owed to some future external reward. The structure doesn't drain me toward a payout that may never come. The joy is happening now, in the doing. I don't run on surplus exactly ~ that word implies abundance, overflow, more than enough. What I've built is something more precise than that: enough. Enough that I finish a day of making something and feel, if not replenished, then at least not hollow. Enough that I can be a functional participant in my own life, present for the people I love, available to myself, rather than watching everything pass by from somewhere slightly outside it.
This is what I mean when I say play is load-bearing. It isn't aesthetic preference. It is the energy equation that makes the whole thing possible.
This is where I want to introduce something that has become central to how I understand my own work.
There is an inner architecture and an outer architecture, and the health of a business ~ particularly a solo, values-led, neurodivergent-built business ~ depends on whether they are actually aligned.
The inner architecture is everything that lives inside: the value systems, the meaning-making, the nervous system's requirements, the body's rhythms and edges and capacities, the way you make sense of the world and your place in it. It is the mind and body and spirit of being in business. It is who you actually are when nobody is asking you to be anything in particular.
The outer architecture is everything the world encounters: the offers, the language, the platforms, the operations, the automations, the rhythms of expression and creation and performance. It is the organization in its external form ~ the doorways in, the structure people move through, the face the work turns toward the world.
Most business advice addresses the outer architecture almost exclusively. Build the funnel. Optimize the offer. Scale the thing. And if your inner architecture is roughly compatible with the standard template ~ if you have a nervous system that can sustain consistent output, a body that recovers on a predictable schedule, a relationship to authority that doesn't register hierarchy as threat ~ then that advice works reasonably well.
My inner architecture is not compatible with the standard template. It never was.
What I have been building, slowly, across these years ~ through Anya Studios, through the Bloomhouse dispatch series, through the Pathfinder work with clients, through the Gwumpy Cat Garrdennn as a community experiment, through the characters and the world-building and the research-as-practice that runs through all of it ~ is an outer architecture that actually fits the inner one. Designed around my actual nervous system rather than borrowed from someone else's blueprint. Taking seriously the question: what does this need to look like so it can actually hold?
The desk as a boundary: I work at my desk or I'm not working. The laptop doesn't come everywhere. Work doesn't colonize every surface of my life. I sit down, I'm present, I make something ~ and when I leave the desk, I leave the work. This sounds almost embarrassingly simple. For a body that spent years with no edges, it was a complete reorganization of self.
The morning as its own country: slow, expansive, ungoverned by urgency. Cooking, movement, presence with the people I love, following whatever curiosity surfaces. All of this is part of the work ~ the incubation that makes the focused hours possible. I can only create from having lived first.
The focused hours themselves: someime in the evenings, after a day of living and moving and processing. Exciting, by that point, because there's something I genuinely want to make. The challenge I've set myself. The thing I've been turning over all day without quite realizing it. I get to follow that. That's what those hours are.
The recovery: deep processing means that even good things cost something. A museum. A long conversation. A day of high engagement. I need time afterward that isn't anything ~ slowness without anxiety, space to come back to myself before I give myself to the next thing. This is a requirement, not a luxury. The outer architecture is designed around it.
None of these were product launches. All of them were me walking toward a version of my life, testing whether it could hold me, adjusting, continuing. Research as practice. The answer always emergent, never fixed.
And here is what that design produces ~ the idea that took me the longest to understand: it changes the power relationship. Someone running on a real deficit ~ needing the validation, needing the money badly enough that they'll override their own signals to get it, needing the client's approval to feel like the work is real ~ is vulnerable in a specific way. The need becomes a lever. I have spent enough years in that position to know what it costs.
What I've built, slowly and imperfectly, is an outer architecture where my inner architecture's requirements are met by the work itself. Where I don't need to be coerced by what I no longer desperately lack. Where the strange choices ~ building a brand universe anchored by a cast of characters including a gwumpy cat named Nya, offering strategy work through the language of gardening and world-building, creating community spaces that feel more like inhabited worlds than products ~ are not whimsy for whimsy's sake. They are load-bearing. They are doing the invisible structural work of keeping the whole thing standing, precisely because they cannot be flattened into a standard template, acquired by a larger machine, or sustained by anyone who isn't genuinely delighted by the making of them. The strangeness is the protection. The joy is the architecture.

In the game, not a slave to it
I want to be honest about what I'm walking toward, because I think it gets misread.
I'm not trying to exit capitalism. I'm not trying to be above money or beyond it. I want meaningful finances ~ enough for my health, my care, to pour into my community, to steward the rest without fear. Money as energy of exchange, not as scorecard or moral judgment or measure of my worth. I want to hold it with enough sacrednss that it serves the life, rather than the life bending itself around it.
What I'm trying to exit is the logic that says: your time is your value. Your output is your worth. The more you produce, the more you deserve to exist.
That logic doesn't work for a body like mine. It probably doesn't work for most bodies ~ most people have just been more practiced at suppressing the evidence.
What I believe instead is something more like the butterfly effect model: I have two hands and twenty-four hours, and within those constraints I am finite. But I am also an interbeing ~ I interface with other people, I leave things in the world, I contribute to conditions that change what becomes possible for others. The ripple effects of how I show up, what I make visible, what I model by existing in this specific way ~ those travel further than output-based thinking can measure. My 24 hours are not the ceiling of my contribution. They are the beginning of it.
So the practice looks like this: give my body the morning. Follow genuine curiosity. Sit down in those hours with something I'm genuinely excited to make ~ work I love, work I do devotionally, work I get to do, which is a different thing entirely from work I have to do. Let the incubation ~ the museum, the walk, the conversation, the game, the slow cooking of something ~ be part of the work rather than a detour from it. Trust the rhythm.
And keep testing. Keep experimenting. Keep walking toward the version of this life that emerges from different choices than the ones that led to the sealed-off corridors.
(and remain open to accepting help, because this road is lonely, scary, and challenging.)
The answer is unknown. I'm not standing at the destination telling you it worked. I'm in the middle of building it ~ which is, honestly, also the only place I ever wanted to be. The making is the point. The experiment is the life.

What the call was really about
Near the end of that Market Discovery conversation, she told me she couldn't play. That it had been socialized out of her. That she'd grown up in a family where games weren't really part of the picture. That she was a highly serious person, even though she didn't want to be.
She wasn't describing a personality type. She was describing a loss.
Most of us lost this ~ the capacity to be genuinely engaged with something for its own sake, without performing for an outcome or managing how it looks or calculating the return. And I think about the Neopets generation, my generation, and what we were actually doing in those years we thought we were just messing around. We were building economies. We were learning HTML and CSS. We were running community guilds and managing social dynamics and making things that had value in a real if unconventional sense ~ and we thought it was play, which it was, and we didn't know the world was actually like that in so many ways. That reputation was architectural. That quality of work built standing over time. That you could design your position in a community through the generosity and precision of what you made and offered.
The play was the training. We just didn't have language for it yet.
What I've been doing since ~ the whole strange outer architecture of Anya Studios, the characters, the world-building, the offering that doesn't quite look like a traditional offer ~ is the same impulse, grown up and grown wiser. Learning by inhabiting. Earning by being genuinely engaged. Building by caring more about the integrity of the world than the legibility of the brand.
To the person on that call ~ you know who you are ~ thank you. You gave me back my own work in language I hadn't found yet. You were a mirror when I needed one, and the clarity I walked away with that day has threaded itself through everything I've made since.
I didn't know I was building a life.
I thought I was just finding a way to survive one.
The work itself is the play.
And play, it turns out, is the most serious architecture I've ever built ~ the inner and the outer, slowly aligned, slowly holding, the weight distributed across the joy rather than the duty, the whole structure standing because making things I love is the wall everything else leans against.
This is what I want for you, too.
Not my specific architecture ~ yours belongs to your specific body, your specific nervous system, your own inner knowing of what replenishes and what depletes. But the principle: that your work could be the thing that fills you rather than the thing that empties you. That the strange design choices that made sense to nobody but you might be load-bearing in ways that are difficult to explain until someone finally sees them and says ~ that. that is what people come to you for.
Play is not a reward you earn after the real work is done.
It is the structure the work runs on.
And once you build it that way ~ once the making itself becomes the point ~ something quietly shifts. The urgency loosens its grip. The need for external validation softens. The work becomes devotional, and devotional work has a quality to it that performing for reward never quite reaches: it shows up fully, it means what it says, and it leaves something in the world that was worth making.
The work itself is the play.
Keep building.
If this resonated in some way ~ save it for when you need the reminder. Or pass it to someone still trying to fit inside an architecture that was never going to hold them. There might be a different door.